Gremlin

CreaturePSKp. 262014

Small beast, unaligned

Armor Class
11
Hit Points
27 (5d8 + 5)
Speed
40 ft.
Challenge
1/2 (100 XP)
STR
12
+1
DEX
13
+1
CON
13
+1
INT
3
-4
WIS
13
+1
CHA
6
-2
Senses
darkvision 60 ft., passive Perception 11

Traits

Aether Scent.

The gremlin can pinpoint, by scent, the location of refined or unrefined aether within 30 feet of it.

Actions

Claws.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Siphon.

The gremlin drains aether from an aether-powered device it can see within 5 feet of it. If the object isn't being worn or carried, the touch automatically drains aether. If the object is being worn or carried by a creature, the creature must succeed on a DC 11 Dexterity saving throw to keep it out of the gremlin's reach.

If the aether-powered device grants any bonus (to attack rolls, damage rolls, Armor Class, and so on), that bonus is reduced by 1. If the device has charges, it loses 1 charge. Otherwise, it stops functioning for 1 round. Left unhindered, a gremlin can completely destroy an aether-powered device.

Raw data
{
  "ac": [
    11
  ],
  "cr": "1/2",
  "hp": {
    "average": 27,
    "formula": "5d8 + 5"
  },
  "cha": 6,
  "con": 13,
  "dex": 13,
  "int": 3,
  "str": 12,
  "wis": 13,
  "name": "Gremlin",
  "page": 26,
  "size": [
    "S"
  ],
  "type": "beast",
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Aether Scent",
      "entries": [
        "The gremlin can pinpoint, by scent, the location of refined or unrefined aether within 30 feet of it."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) slashing damage."
      ]
    },
    {
      "name": "Siphon",
      "entries": [
        "The gremlin drains aether from an aether-powered device it can see within 5 feet of it. If the object isn't being worn or carried, the touch automatically drains aether. If the object is being worn or carried by a creature, the creature must succeed on a {@dc 11} Dexterity saving throw to keep it out of the gremlin's reach.",
        "If the aether-powered device grants any bonus (to attack rolls, damage rolls, Armor Class, and so on), that bonus is reduced by 1. If the device has charges, it loses 1 charge. Otherwise, it stops functioning for 1 round. Left unhindered, a gremlin can completely destroy an aether-powered device."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "PSK",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "D"
  ],
  "damageTags": [
    "S"
  ],
  "hasFluffImages": true,
  "savingThrowForced": [
    "dexterity"
  ]
}