Medium aberration, neutral evil
- Armor Class
- 12
- Hit Points
- 55 (10d8 + 10)
- Speed
- fly 30 ft. (hover), 10 ft., canHover true ft.
- Challenge
- 3 (700 XP)
STR
15
+2
DEX
14
+2
CON
13
+1
INT
12
+1
WIS
11
+0
CHA
9
-1
- Skills
- Stealth +6, Perception +4
- Damage Immunities
- lightning
- Condition Immunities
- blinded; prone
- Senses
- Blindsight 60 ft., passive Perception 14
- Languages
- Deep Speech
Traits
Abduct.
The grell needn't spend extra movement to move a creature it is grappling.
Actions
Multiattack.
The grell makes one Beak attack and one Paralyzing Tentacles attack.
Beak.
Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Piercing damage.
Paralyzing Tentacles.
Melee Attack Roll: +4, reach 10 ft. Hit: 7 (1d10 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12) from two of ten tentacles. The target is also subjected to the following effect. con DC 11. The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.