Grell Psychic

CreaturePaBTSOp. 1452014

Medium aberration, chaotic evil

Armor Class
12, 15
Hit Points
66 (12d8 + 12)
Speed
fly 30 ft. (hover), 10 ft., canHover true ft.
Challenge
4 (1,100 XP)
STR
17
+3
DEX
14
+2
CON
13
+1
INT
12
+1
WIS
11
+0
CHA
14
+2
Skills
Stealth +6, Perception +4
Damage Immunities
lightning
Condition Immunities
blinded; prone
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 14
Languages
Deep Speech, Grell

Actions

Multiattack.

The grell psychic makes one Tentacle attack and one Beak attack.

Beak.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 3) piercing damage.

Tentacle.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or have the poisoned condition for 1 minute. While the target is poisoned, it also has the paralyzed condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target also has the grappled condition (escape DC 16). While grappling the target, the grell can't make Tentacle attacks against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it.

Spellcasting

Spellcasting (Psionics).

The grell psychic casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12):

Raw data
{
  "ac": [
    12,
    {
      "ac": 15,
      "braces": true,
      "condition": "with {@spell mage armor}"
    }
  ],
  "cr": "4",
  "hp": {
    "average": 66,
    "formula": "12d8 + 12"
  },
  "cha": 14,
  "con": 13,
  "dex": 14,
  "int": 12,
  "str": 17,
  "wis": 11,
  "name": "Grell Psychic",
  "page": 145,
  "size": [
    "M"
  ],
  "type": "aberration",
  "skill": {
    "stealth": "+6",
    "perception": "+4"
  },
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover)"
    },
    "walk": 10,
    "canHover": true
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The grell psychic makes one Tentacle attack and one Beak attack."
      ]
    },
    {
      "name": "Beak",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d4 + 3}) piercing damage."
      ]
    },
    {
      "name": "Tentacle",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage, and the target must succeed on a {@dc 11} Constitution saving throw or have the {@condition poisoned} condition for 1 minute. While the target is {@condition poisoned}, it also has the {@condition paralyzed} condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target also has the {@condition grappled} condition (escape {@dc 16}). While grappling the target, the grell can't make Tentacle attacks against other targets. When the grell moves, any Medium or smaller target it is grappling moves with it."
      ]
    }
  ],
  "immune": [
    "lightning"
  ],
  "senses": [
    "blindsight 60 ft. (blind beyond this radius)"
  ],
  "source": "PaBTSO",
  "passive": 14,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Deep Speech",
    "Grell"
  ],
  "senseTags": [
    "B"
  ],
  "actionTags": [
    "Multiattack",
    "Tentacles"
  ],
  "damageTags": [
    "P"
  ],
  "languageTags": [
    "DS",
    "OTH"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting (Psionics)",
      "type": "spellcasting",
      "will": [
        "{@spell detect thoughts}",
        "{@spell mage armor}",
        "{@spell mage hand} (the hand is invisible)"
      ],
      "daily": {
        "1e": [
          "{@spell confusion}",
          "{@spell fear}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The grell psychic casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save {@dc 12}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "blinded",
    "prone"
  ],
  "conditionInflict": [
    "poisoned"
  ],
  "spellcastingTags": [
    "P"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "conditionInflictSpell": [
    "frightened"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}