Large aberration, chaotic neutral
- Armor Class
- 16 (natural armor)
- Hit Points
- 127 (15d10 + 45)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
- Skills
- Arcana +3, Perception +2
- Damage Resistances
- acid; cold; fire; lightning; thunder
- Senses
- blindsight 30 ft., darkvision 60 ft., passive Perception 12
- Languages
- Slaad, telepathy 60 ft.
Traits
The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
The slaad has advantage on saving throws against spells and other magical effects.
The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.
Actions
The slaad makes three attacks: one with its bite and two with its claws or staff. Alternatively, it uses its Hurl Flame twice.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. The fire ignites flammable objects that aren't being worn or carried.
Spellcasting
The slaad's innate spellcasting ability is Charisma (spell save DC 12). The slaad can innately cast the following spells, requiring no material components: