Green Abishai

CreatureMTFp. 1622014

Medium fiend, lawful evil

Armor Class
18 (natural armor)
Hit Points
187 (25d8 + 75)
Speed
fly 40 ft., 30 ft.
Challenge
15 (13,000 XP)
STR
12
+1
DEX
17
+3
CON
16
+3
INT
17
+3
WIS
12
+1
CHA
19
+4
Saving Throws
Cha +9, Int +8
Skills
Insight +6, Deception +9, Perception +6, Persuasion +9
Damage Resistances
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
fire; poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 16
Languages
Draconic, Infernal, telepathy 120 ft.

Traits

Devil's Sight.

Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance.

The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The abishai's weapon attacks are magical.

Actions

Multiattack.

The abishai makes two attacks, one with its claws and one with its longsword, or it casts one spell from its Innate Spellcasting trait and makes one claw attack.

Longsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Claws.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 11 (2d10) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting

Innate Spellcasting.

The abishai's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "15",
  "hp": {
    "average": 187,
    "formula": "25d8 + 75"
  },
  "cha": 19,
  "con": 16,
  "dex": 17,
  "int": 17,
  "str": 12,
  "wis": 12,
  "name": "Green Abishai",
  "page": 162,
  "save": {
    "cha": "+9",
    "int": "+8"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "devil"
    ],
    "type": "fiend"
  },
  "skill": {
    "insight": "+6",
    "deception": "+9",
    "perception": "+6",
    "persuasion": "+9"
  },
  "speed": {
    "fly": 40,
    "walk": 30
  },
  "trait": [
    {
      "name": "Devil's Sight",
      "entries": [
        "Magical darkness doesn't impede the abishai's darkvision."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The abishai has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "The abishai's weapon attacks are magical."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The abishai makes two attacks, one with its claws and one with its longsword, or it casts one spell from its Innate Spellcasting trait and makes one claw attack."
      ]
    },
    {
      "name": "Longsword",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) slashing damage, or 6 ({@damage 1d10 + 1}) slashing damage if used with two hands."
      ]
    },
    {
      "name": "Claws",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d8 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or take 11 ({@damage 2d10}) poison damage and become {@condition poisoned} for 1 minute. The {@condition poisoned} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "cold",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MTF",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Draconic",
    "Infernal",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/green-abishai.opus",
    "type": "internal"
  },
  "traitTags": [
    "Devil's Sight",
    "Magic Resistance",
    "Magic Weapons"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "P",
    "S"
  ],
  "environment": [
    "urban"
  ],
  "reprintedAs": [
    "Green Abishai|MPMM"
  ],
  "languageTags": [
    "DR",
    "I",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell alter self}",
        "{@spell major image}"
      ],
      "daily": {
        "1e": [
          "{@spell confusion}",
          "{@spell dominate person}",
          "{@spell mass suggestion}"
        ],
        "3e": [
          "{@spell charm person}",
          "{@spell detect thoughts}",
          "{@spell fear}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The abishai's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "longsword|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "damageTagsSpell": [
    "B",
    "P",
    "S"
  ],
  "conditionInflict": [
    "poisoned"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "conditionInflictSpell": [
    "charmed",
    "frightened"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}