Medium fiend, lawful evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 195 (26d8 + 78)
- Speed
- fly 40 ft., 30 ft.
- Challenge
- 15 (13,000 XP)
- Saving Throws
- Cha +9, Int +8
- Skills
- Insight +6, Deception +9, Perception +6, Persuasion +9
- Damage Resistances
- cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
- Damage Immunities
- fire; poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 16
- Languages
- Draconic, Infernal, telepathy 120 ft.
Traits
Magical darkness doesn't impede the abishai's darkvision.
The abishai has advantage on saving throws against spells and other magical effects.
Actions
The abishai makes two Fiendish Claw attacks, or it makes one Fiendish Claw attack and uses Spellcasting.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) force damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 16 (3d10) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting
The abishai casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):