Medium undead, neutral evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 97 (13d8 + 39)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
STR
18
+4
DEX
10
+0
CON
17
+3
INT
4
-3
WIS
6
-2
CHA
6
-2
- Saving Throws
- Wis +1
- Damage Resistances
- cold; necrotic
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- understands the languages it knew in life but can't speak
Traits
Turn Resistance.
The zombie has advantage on saving throws against any effect that turns undead.
Undead Fortitude.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack.
The zombie makes two melee attacks.
Empowered Slam.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.