Greater Shadow Horror

CreatureAitFR-THPp. 122014

Huge aberration, neutral evil

Armor Class
13
Hit Points
170 (20d12 + 40)
Speed
40 ft.
Challenge
12 (8,400 XP)
STR
14
+2
DEX
16
+3
CON
14
+2
INT
2
-4
WIS
17
+3
CHA
18
+4
Skills
Stealth +11, Perception +7
Damage Vulnerabilities
radiant
Condition Immunities
frightened
Senses
darkvision 120 ft., passive Perception 17

Traits

Incorporeal Movement.

The horror can move through other creatures and objects as if they were 3. It takes 5 (1d10) force damage if it ends its turn inside an object.

Legendary Resistance (2/Day).

If the horror fails a saving throw, it can choose to succeed instead.

Shadow Stealth.

While in dim light or darkness, the horror can take the Hide action as a bonus action.

Shadow Stride.

As a bonus action, the horror can step into a shadow within 5 feet of it and magically appear in an unoccupied space within 5 feet of a second shadow that is up to 60 feet away. Both shadows must be cast by a Medium or larger creature or object.

Sunlight Sensitivity.

While in sunlight, the horror has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The horror makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 21 (4d8 + 3) piercing damage.

Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) slashing damage, and the target must succeed on a DC 16 Wisdom saving throw or be frightened of the horror until the end of the target's next turn.

Lashing Shadows 5.

Each creature within 60 feet of the horror, except other horrors, must succeed on a DC 16 Dexterity saving throw or take 36 (8d8) necrotic damage.

Legendary Actions

Claw.

The horror makes a weapon attack.

Glide.

The horror moves up to 20 feet without provoking opportunity attacks.

Frighten Foe (Costs 2 Actions).

The horror targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of horror's next turn.

Raw data
{
  "ac": [
    13
  ],
  "cr": "12",
  "hp": {
    "average": 170,
    "formula": "20d12 + 40"
  },
  "cha": 18,
  "con": 14,
  "dex": 16,
  "int": 2,
  "str": 14,
  "wis": 17,
  "name": "Greater Shadow Horror",
  "page": 12,
  "size": [
    "H"
  ],
  "type": "aberration",
  "skill": {
    "stealth": "+11",
    "perception": "+7"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Incorporeal Movement",
      "entries": [
        "The horror can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object."
      ]
    },
    {
      "name": "Legendary Resistance (2/Day)",
      "entries": [
        "If the horror fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Shadow Stealth",
      "entries": [
        "While in dim light or darkness, the horror can take the {@action Hide} action as a bonus action."
      ]
    },
    {
      "name": "Shadow Stride",
      "entries": [
        "As a bonus action, the horror can step into a shadow within 5 feet of it and magically appear in an unoccupied space within 5 feet of a second shadow that is up to 60 feet away. Both shadows must be cast by a Medium or larger creature or object."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the horror has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The horror makes three attacks: one with its bite and two with its claws."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}21 ({@damage 4d8 + 3}) piercing damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) slashing damage, and the target must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} of the horror until the end of the target's next turn."
      ]
    },
    {
      "name": "Lashing Shadows {@recharge 5}",
      "entries": [
        "Each creature within 60 feet of the horror, except other horrors, must succeed on a {@dc 16} Dexterity saving throw or take 36 ({@damage 8d8}) necrotic damage."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "AitFR-THP",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "legendary": [
    {
      "name": "Claw",
      "entries": [
        "The horror makes a weapon attack."
      ]
    },
    {
      "name": "Glide",
      "entries": [
        "The horror moves up to 20 feet without provoking opportunity attacks."
      ]
    },
    {
      "name": "Frighten Foe (Costs 2 Actions)",
      "entries": [
        "The horror targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a {@dc 16} Wisdom saving throw or be {@condition frightened} until the end of horror's next turn."
      ]
    }
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Incorporeal Movement",
    "Legendary Resistances",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "O",
    "P",
    "S"
  ],
  "vulnerable": [
    "radiant"
  ],
  "tokenCustom": true,
  "conditionImmune": [
    "frightened"
  ],
  "conditionInflict": [
    "frightened"
  ],
  "savingThrowForced": [
    "dexterity",
    "wisdom"
  ]
}