Medium humanoid, chaotic evil
- Armor Class
- 13 (hide armor)
- Hit Points
- 99 (9d8 + 27)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
16
+3
DEX
12
+1
CON
17
+3
INT
9
-1
WIS
11
+0
CHA
9
-1
- Senses
- passive Perception 10
- Languages
- Bothii, Common
Traits
Reckless.
At the start of its turn, Halric can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe +1.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.