Large fiend, chaotic evil
- Armor Class
- 20 (natural armor)
- Hit Points
- 346 (33d10 + 165)
- Speed
- 40 ft.
- Challenge
- 24 (62,000 XP)
- Saving Throws
- Con +12, Dex +9, Wis +12
- Skills
- Insight +12, Deception +15, Perception +12, Persuasion +15
- Damage Resistances
- cold; fire; lightning
- Damage Immunities
- poison; bludgeoning, piercing, slashing that is nonmagical
- Condition Immunities
- charmed; exhaustion; frightened; poisoned
- Senses
- truesight 120 ft., passive Perception 22
- Languages
- all, telepathy 120 ft.
Traits
Graz'zt can use his action to polymorph into a form that resembles a Medium humanoid, or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed.
If Graz'zt fails a saving throw, he can choose to succeed instead.
Graz'zt has advantage on saving throws against spells and other magical effects.
Graz'zt's weapon attacks are magical.
Actions
Graz'zt attacks twice with Wave of Sorrow.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 10 (3d6) acid damage.
Graz'zt magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Legendary Actions
Graz'zt attacks once with Wave of Sorrow.
One creature charmed by Graz'zt that Graz'zt can see must use its reaction to move up to its speed as Graz'zt directs.
Graz'zt casts crown of madness or dissonant whispers.
Graz'zt uses his Teleport action.
Spellcasting
Graz'zt's spellcasting ability is Charisma (spell save DC 23). He can innately cast the following spells, requiring no material components: