Gray Slaad (Control Gem)

CreatureMMp. 2772014

Medium aberration, chaotic neutral

Armor Class
18 (natural armor)
Hit Points
127 (17d8 + 51)
Speed
30 ft.
Challenge
9 (5,000 XP)
STR
17
+3
DEX
17
+3
CON
16
+3
INT
13
+1
WIS
8
-1
CHA
14
+2
Skills
Arcana +5, Perception +7
Damage Resistances
acid; cold; fire; lightning; thunder
Senses
blindsight 60 ft., darkvision 60 ft., passive Perception 17
Languages
Slaad, telepathy 60 ft.

Traits

Shapechanger.

The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance.

The slaad has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The slaad's weapon attacks are magical.

Regeneration.

The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

Control Gem.

Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.

Certain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster's open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad's presence, can be worded to acquire the gem.

A greater restoration spell cast on the slaad destroys the gem without harming the slaad.

Someone who is proficient in Wisdom (Medicine) can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10) psychic damage to the slaad.

Actions

Multiattack.

The slaad makes three attacks: one with its bite and two with its claws or greatsword.

Bite (Slaad Form Only).

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws (Slaad Form Only).

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Greatsword.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Spellcasting

Innate Spellcasting.

The slaad's innate spellcasting ability is Charisma (spell save DC 14). The slaad can innately cast the following spells, requiring no material components:

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  "name": "Gray Slaad (Control Gem)",
  "page": 277,
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      "entries": [
        "The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
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    {
      "name": "Magic Resistance",
      "entries": [
        "The slaad has advantage on saving throws against spells and other magical effects."
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    {
      "name": "Magic Weapons",
      "entries": [
        "The slaad's weapon attacks are magical."
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    {
      "name": "Regeneration",
      "entries": [
        "The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point."
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    {
      "name": "Control Gem",
      "entries": [
        "Implanted in the slaad's brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being {@condition charmed} while so controlled.",
        "Certain spells can be used to acquire the gem. If the slaad fails its saving throw against {@spell imprisonment}, the spell can transfer the gem to the spellcaster's open hand, instead of imprisoning the slaad. A {@spell wish} spell, if cast in the slaad's presence, can be worded to acquire the gem.",
        "A {@spell greater restoration} spell cast on the slaad destroys the gem without harming the slaad.",
        "Someone who is proficient in Wisdom ({@skill Medicine}) can remove the gem from an {@condition incapacitated} slaad. Each try requires 1 minute of uninterrupted work and a successful {@dc 20} Wisdom ({@skill Medicine}) check. Each failed attempt deals 22 ({@damage 4d10}) psychic damage to the slaad."
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      "name": "Multiattack",
      "entries": [
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    {
      "name": "Bite (Slaad Form Only)",
      "entries": [
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    },
    {
      "name": "Claws (Slaad Form Only)",
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    },
    {
      "name": "Greatsword",
      "entries": [
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    "lightning",
    "thunder"
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  "senses": [
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    "darkvision 60 ft."
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  "source": "MM",
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  "passive": 17,
  "miscTags": [
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  "senseTags": [
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  "damageTags": [
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  "environment": [
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  "reprintedAs": [
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  "languageTags": [
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    "TP"
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  "spellcasting": [
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      "type": "spellcasting",
      "will": [
        "{@spell detect magic}",
        "{@spell detect thoughts}",
        "{@spell invisibility} (self only)",
        "{@spell mage hand}",
        "{@spell major image}"
      ],
      "daily": {
        "1": [
          "{@spell plane shift} (self only)"
        ],
        "2e": [
          "{@spell fear}",
          "{@spell fly}",
          "{@spell fireball}",
          "{@spell tongues}"
        ]
      },
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      "headerEntries": [
        "The slaad's innate spellcasting ability is Charisma (spell save {@dc 14}). The slaad can innately cast the following spells, requiring no material components:"
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  "attachedItems": [
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  "damageTagsSpell": [
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  "referenceSources": [
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    "KftGV",
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