Medium ooze, unaligned
- Armor Class
- 8
- Hit Points
- 22 (3d8 + 9)
- Speed
- 10 ft., climb 10 ft.
- Challenge
- 1/2 (100 XP)
- Skills
- Stealth +2
- Damage Resistances
- acid; cold; fire
- Condition Immunities
- blinded; charmed; deafened; exhaustion; frightened; prone
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 8
Traits
The ooze can move through a space as narrow as 1 inch wide without squeezing.
Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative โ1 penalty to damage rolls. If its penalty drops to โ5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative โ1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
The ooze targets one creature that it can sense within 60 feet of it. The target must make a DC 10 Intelligence saving throw, taking 10 (3d6) psychic damage on a failed save, or half as much damage on a successful one.