Huge undead, neutral
- Armor Class
- 14
- Hit Points
- 161 (14d12 + 70)
- Speed
- 40 ft.
- Challenge
- 7 (2,900 XP)
STR
20
+5
DEX
14
+2
CON
20
+5
INT
13
+1
WIS
16
+3
CHA
18
+4
- Saving Throws
- Cha +7, Con +8, Str +8, Wis +6
- Damage Resistances
- necrotic; psychic
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned; stunned; unconscious
- Senses
- Darkvision 120 ft., passive Perception 13
- Languages
- Common plus two other languages
Traits
Undead Restoration.
If the revenant dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another group of corpses elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.
Actions
Multiattack.
The revenant makes two Suffocate attacks.
Suffocate.
Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). Until the grapple ends, the target is suffocating. The revenant can have up to two targets Grappled in this way at a time.