Graveyard Revenant

CreatureXMMp. 2602024

Huge undead, neutral

Armor Class
14
Hit Points
161 (14d12 + 70)
Speed
40 ft.
Challenge
7 (2,900 XP)
STR
20
+5
DEX
14
+2
CON
20
+5
INT
13
+1
WIS
16
+3
CHA
18
+4
Saving Throws
Cha +7, Con +8, Str +8, Wis +6
Damage Resistances
necrotic; psychic
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned; stunned; unconscious
Senses
Darkvision 120 ft., passive Perception 13
Languages
Common plus two other languages

Traits

Undead Restoration.

If the revenant dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another group of corpses elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.

Actions

Multiattack.

The revenant makes two Suffocate attacks.

Suffocate.

Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). Until the grapple ends, the target is suffocating. The revenant can have up to two targets Grappled in this way at a time.

Haunting Glare 5.

wis DC 15, each creature in a 30-foot Emanation originating from the revenant. The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Raw data
{
  "ac": [
    14
  ],
  "cr": "7",
  "hp": {
    "average": 161,
    "formula": "14d12 + 70"
  },
  "cha": 18,
  "con": 20,
  "dex": 14,
  "int": 13,
  "str": 20,
  "wis": 16,
  "name": "Graveyard Revenant",
  "page": 260,
  "save": {
    "cha": "+7",
    "con": "+8",
    "str": "+8",
    "wis": "+6"
  },
  "size": [
    "H"
  ],
  "type": "undead",
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Undead Restoration",
      "entries": [
        "If the revenant dies, it revives 24 hours later unless {@spell Dispel Evil and Good|XPHB} is cast on its remains. If it revives, it animates another group of corpses elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its {@variantrule Hit Points|XPHB}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The revenant makes two Suffocate attacks."
      ]
    },
    {
      "name": "Suffocate",
      "entries": [
        "{@atkr m} {@hit 8}, reach 10 ft. {@h}10 ({@damage 1d10 + 5}) Bludgeoning damage plus 10 ({@damage 3d6}) Necrotic damage. If the target is a Large or smaller creature, it has the {@condition Grappled|XPHB} condition (escape {@dc 15}). Until the grapple ends, the target is suffocating. The revenant can have up to two targets {@condition Grappled|XPHB} in this way at a time."
      ]
    },
    {
      "name": "Haunting Glare {@recharge 5}",
      "entries": [
        "{@actSave wis} {@dc 15}, each creature in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the revenant. {@actSaveFail} The target has the {@condition Paralyzed|XPHB} condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "necrotic",
    "psychic"
  ],
  "senses": [
    "Darkvision 120 ft."
  ],
  "source": "XMM",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "RCH"
  ],
  "treasure": [
    "any"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Common plus two other languages"
  ],
  "senseTags": [
    "SD"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "N"
  ],
  "environment": [
    "forest",
    "swamp",
    "urban"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned",
    "stunned",
    "unconscious"
  ],
  "conditionInflict": [
    "grappled",
    "paralyzed"
  ],
  "referenceSources": [
    "RHW"
  ],
  "savingThrowForced": [
    "wisdom"
  ]
}