Granite Juggernaut

CreatureVEoRp. 2212014

Large construct, unaligned

Armor Class
14 (natural armor)
Hit Points
157 (15d10 + 75)
Speed
30 ft. (in a straight line)
Challenge
12 (8,400 XP)
STR
23
+6
DEX
1
-5
CON
20
+5
INT
2
-4
WIS
11
+0
CHA
3
-4
Damage Immunities
poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned; prone
Senses
blindsight 120 ft., passive Perception 10

Traits

Magic Resistance.

The juggernaut has advantage on saving throws against spells and other magical effects.

Siege Monster.

The juggernaut deals double damage to objects and structures.

Actions

Slam.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or have the prone condition.

Bonus Actions

Devastating Roll.

The juggernaut moves up to its speed. During this movement, the juggernaut can move through the spaces of creatures with the prone condition. When the juggernaut enters the space of a prone creature for the first time during this movement, the creature must make a DC 18 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save or half as much damage on a successful one.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "12",
  "hp": {
    "average": 157,
    "formula": "15d10 + 75"
  },
  "cha": 3,
  "con": 20,
  "dex": 1,
  "int": 2,
  "str": 23,
  "wis": 11,
  "name": "Granite Juggernaut",
  "page": 221,
  "size": [
    "L"
  ],
  "type": "construct",
  "bonus": [
    {
      "name": "Devastating Roll",
      "entries": [
        "The juggernaut moves up to its speed. During this movement, the juggernaut can move through the spaces of creatures with the {@condition prone} condition. When the juggernaut enters the space of a {@condition prone} creature for the first time during this movement, the creature must make a {@dc 18} Dexterity saving throw, taking 55 ({@damage 10d10}) bludgeoning damage on a failed save or half as much damage on a successful one."
      ]
    }
  ],
  "speed": {
    "walk": {
      "number": 30,
      "condition": "(in a straight line)"
    }
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The juggernaut has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Siege Monster",
      "entries": [
        "The juggernaut deals double damage to objects and structures."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a {@dc 18} Strength saving throw or have the {@condition prone} condition."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't adamantine",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "blindsight 120 ft."
  ],
  "source": "VEoR",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Magic Resistance",
    "Siege Monster"
  ],
  "damageTags": [
    "B"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone"
  ],
  "savingThrowForced": [
    "dexterity",
    "strength"
  ]
}