Large construct, unaligned
- Armor Class
- 14 (natural armor)
- Hit Points
- 157 (15d10 + 75)
- Speed
- 30 ft. (in a straight line)
- Challenge
- 12 (8,400 XP)
- Damage Immunities
- poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned; prone
- Senses
- blindsight 120 ft., passive Perception 10
Traits
The juggernaut has advantage on saving throws against spells and other magical effects.
The juggernaut deals double damage to objects and structures.
Actions
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or have the prone condition.
Bonus Actions
The juggernaut moves up to its speed. During this movement, the juggernaut can move through the spaces of creatures with the prone condition. When the juggernaut enters the space of a prone creature for the first time during this movement, the creature must make a DC 18 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failed save or half as much damage on a successful one.