Medium humanoid, lawful evil
- Armor Class
- 9
- Hit Points
- 59 (7d8 + 28)
- Speed
- 25 ft.
- Challenge
- 2 (450 XP)
STR
14
+2
DEX
9
-1
CON
18
+4
INT
13
+1
WIS
17
+3
CHA
16
+3
- Damage Resistances
- poison
- Senses
- darkvision 120 ft., passive Perception 13
- Languages
- Common, Dwarvish, Undercommon
Traits
Duergar Resilience.
Grandolpha has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity.
While in sunlight, Grandolpha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Poison Spray (Cantrip).
Grandolpha extends her hand toward a creature she can see within 10 feet of her and projects a puff of noxious gas from her palm. The creature must succeed on a DC 13 Constitution saving throw or take 13 (2d12) poison damage.
Spellcasting
Innate Spellcasting (Psionics).
Grandolpha's innate spellcasting ability is Wisdom (spell save DC 13). She can innately cast the following spells, requiring no material components: