Small humanoid, neutral evil
- Armor Class
- 17 (chain shirt, shield)
- Hit Points
- 21 (6d6)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
10
+0
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
10
+0
- Skills
- Stealth +6
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Common, Goblin
Traits
Actions
Multiattack.
Grabstab makes two attacks with its scimitar. The second attack has disadvantage.
Scimitar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Javelin.
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.
Reactions
Redirect Attack.
When a creature Grabstab can see targets it with an attack, Grabstab chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.