Huge monstrosity, chaotic evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 73 (7d12 + 28)
- Speed
- 50 ft.
- Challenge
- 6 (2,300 XP)
STR
20
+5
DEX
11
+0
CON
19
+4
INT
6
-2
WIS
10
+0
CHA
14
+2
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- lightning; thunder
- Senses
- darkvision 60 ft., passive Perception 10
Traits
Relentless (Recharges after a Short or Long Rest).
If Gorthok takes 27 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Multiattack.
Gorthok makes two melee attacks: one with its lightning tusks and one with its thunder hooves.
Lightning Tusks.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) lightning damage.
Thunder Hooves.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) thunder damage.
Lightning Bolt .
Gorthok shoots a bolt of lightning at one creature it can see within 120 feet of it. The target must make a DC 15 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.