Huge fiend, chaotic evil
- Armor Class
- 19
- Hit Points
- 310 (23d12 + 161)
- Speed
- 50 ft.
- Challenge
- 17 (18,000 XP)
- Saving Throws
- Con +13, Dex +6, Str +13, Wis +7
- Skills
- Survival +7, Perception +7
- Damage Resistances
- cold; fire; lightning
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- Darkvision 120 ft., passive Perception 17
- Languages
- Abyssal
Traits
If the goristro dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
The goristro has Advantage on saving throws against spells and other magical effects.
The goristro deals double damage to objects and structures.
Actions
The goristro makes one Brutal Gore attack and two Slam attacks.
Melee Attack Roll: +13, reach 10 ft. Hit: 40 (6d10 + 7) Piercing damage. If the target is a Huge or smaller creature, it is pushed up to 20 feet straight away from the goristro and has the Prone condition.
Melee Attack Roll: +13, reach 10 ft. Hit: 29 (4d10 + 7) Bludgeoning damage.
Bonus Actions
The goristro moves up to half its Speed straight toward an enemy it can see.