Small humanoid, chaotic good
- Armor Class
- 13 (leather armor)
- Hit Points
- 13 (3d6 + 3)
- Speed
- 25 ft.
- Challenge
- 1/2 (100 XP)
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
- Skills
- Nature +4, Stealth +6, Survival +5, Perception +5
- Damage Resistances
- poison
- Senses
- passive Perception 15
- Languages
- any one language (usually Common), Halfling
Traits
Keen Hearing and Sight.
Gondolo has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Halfling Nimbleness.
Gondolo can move through a space of a Medium or larger creature.
Brave.
Gondolo has advantage on saving throws against being frightened.
Stout Resilience.
Gondolo has advantage on saving throws against poison.
Actions
Multiattack.
Gondolo makes two melee attacks or two ranged attacks.
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow.
Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.