Small aberration, any alignment
- Armor Class
- 15 (studded leather armor)
- Hit Points
- 31 (7d6 + 7)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
9
-1
DEX
17
+3
CON
12
+1
INT
16
+3
WIS
15
+2
CHA
10
+0
- Saving Throws
- Int +5, Wis +4
- Skills
- Stealth +7
- Damage Resistances
- psychic
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Goblin, telepathy 30 ft.
Traits
Mental Burst.
When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 5 (2d4) psychic damage.
Mental Fortitude.
The goblin has advantage on saving throws against effects that would make it have the charmed or frightened condition.
Actions
Multiattack.
The goblin makes two Unarmed Strike attacks.
Unarmed Strike.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) psychic damage.
Bonus Actions
Telekinetic Shove.
The goblin targets one creature it can see within 30 feet of itself with a thrust of telekinetic force. The target must succeed on a DC 13 Strength saving throw or have the prone condition.