Small fey, chaotic neutral
- Armor Class
- 13
- Hit Points
- 45 (10d6 + 10)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
8
-1
DEX
16
+3
CON
12
+1
INT
16
+3
WIS
10
+0
CHA
10
+0
- Skills
- Stealth +7, Sleight of hand +5
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin
Actions
Multiattack.
The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.
Hex Stick.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 12 (2d8 + 3) Psychic damage.
Reactions
Jinx.
A creature the goblin can see hits it with an attack roll. dwis DC 13, the triggering creature. The attack misses instead.
Spellcasting
Spellcasting.
The goblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):