Small humanoid, neutral evil
- Armor Class
- 14 (leather armor)
- Hit Points
- 10 (3d6)
- Speed
- 30 ft.
- Challenge
- 1/4 (50 XP)
STR
8
-1
DEX
16
+3
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
8
-1
- Skills
- Stealth +5
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin
Traits
Actions
Dagger.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Light Crossbow.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.