Goat

CreatureMMp. 3302014SRD

Medium beast, unaligned

Armor Class
10
Hit Points
4 (1d8)
Speed
40 ft.
Challenge
0 (10 XP)
STR
12
+1
DEX
10
+0
CON
11
+0
INT
2
-4
WIS
10
+0
CHA
5
-3
Senses
passive Perception 10

Traits

Charge.

If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed.

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Raw data
{
  "ac": [
    10
  ],
  "cr": "0",
  "hp": {
    "average": 4,
    "formula": "1d8"
  },
  "cha": 5,
  "con": 11,
  "dex": 10,
  "int": 2,
  "srd": true,
  "str": 12,
  "wis": 10,
  "name": "Goat",
  "page": 330,
  "size": [
    "M"
  ],
  "type": "beast",
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Charge",
      "entries": [
        "If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 ({@damage 1d4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 10} Strength saving throw or be knocked {@condition prone}."
      ]
    },
    {
      "name": "Sure-Footed",
      "entries": [
        "The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it {@condition prone}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Ram",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) bludgeoning damage."
      ]
    }
  ],
  "source": "MM",
  "passive": 10,
  "familiar": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "soundClip": {
    "path": "bestiary/goat.opus",
    "type": "internal"
  },
  "traitTags": [
    "Charge",
    "Sure-Footed"
  ],
  "basicRules": true,
  "damageTags": [
    "B"
  ],
  "environment": [
    "mountain",
    "grassland",
    "hill",
    "urban"
  ],
  "reprintedAs": [
    "Goat|XMM"
  ],
  "conditionInflict": [
    "prone"
  ],
  "referenceSources": [
    "BGDIA",
    "CoS",
    "GoS",
    "IDRotF",
    "PaBTSO",
    "PotA",
    "RoT",
    "SKT",
    "ToA",
    "WBtW",
    "WDMM"
  ],
  "savingThrowForced": [
    "strength"
  ]
}