Medium undead, chaotic evil
- Armor Class
- 12 (natural armor)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
- Challenge
- 1/4 (50 XP)
STR
14
+2
DEX
8
-1
CON
12
+1
INT
5
-3
WIS
5
-3
CHA
5
-3
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- darkvision 60 ft., passive Perception 7
- Languages
- understands Gnoll but can't speak
Traits
Unusual Nature.
The witherling doesn't require air, food, drink, or sleep.
Actions
Multiattack.
The witherling makes two Bite or Spiked Club attacks.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) necrotic damage.
Spiked Club.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Bonus Actions
Rampage.
After the witherling reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes one Bite attack.
Reactions
Vengeful Strike.
In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes one Bite or Spiked Club attack.