Medium fiend, chaotic evil
- Armor Class
- 15
- Hit Points
- 49 (9d8 + 9)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
16
+3
DEX
14
+2
CON
13
+1
INT
8
-1
WIS
11
+0
CHA
9
-1
- Senses
- Darkvision 60 ft., passive Perception 10
- Languages
- Gnoll
Actions
Multiattack.
The gnoll makes two attacks, using Bone Whip or Bone Javelin in any combination, and it uses Incite Rampage if available.
Bone Whip.
Melee Attack Roll: +5, reach 10 ft. Hit: 8 (2d4 + 3) Slashing damage.
Bone Javelin.
Ranged Attack Roll: +5, range 30/120 ft. Hit: 7 (1d8 + 3) Piercing damage.
Incite Rampage 5.
The gnoll targets another creature it can see within 60 feet of itself that has the Rampage Bonus Action. The target can take a Reaction to make one melee attack.