Medium humanoid, chaotic evil
- Armor Class
- 15 (chain shirt)
- Hit Points
- 49 (9d8 + 9)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
16
+3
DEX
14
+2
CON
13
+1
INT
8
-1
WIS
11
+0
CHA
9
-1
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Gnoll
Traits
Rampage.
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack.
The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can.
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.
Glaive.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Longbow.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Incite Rampage 5.
One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.