Medium monstrosity, chaotic evil
- Armor Class
- 13 (leather armor)
- Hit Points
- 22 (4d8 + 4)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
STR
14
+2
DEX
14
+2
CON
12
+1
INT
8
-1
WIS
12
+1
CHA
8
-1
- Skills
- Stealth +4, Perception +3
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Gnoll
Actions
Multiattack.
The gnoll makes two Bite, Spear, or Longbow attacks.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spear.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage when used with two hands to make a melee attack.
Longbow.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the target's speed is reduced by 10 feet until the end of its next turn.
Bonus Actions
Rampage.
After the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll moves up to half its speed and makes a Bite attack.