Medium humanoid, chaotic evil
- Armor Class
- 14 (studded leather armor)
- Hit Points
- 22 (4d8 + 4)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
12
+1
DEX
14
+2
CON
12
+1
INT
8
-1
WIS
10
+0
CHA
8
-1
- Saving Throws
- Dex +4
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Gnoll
Traits
Rampage.
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack.
The gnoll makes three attacks: one with its bite and two with its shortsword.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Sudden Rush.
Until the end of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke opportunity attacks.