Medium fiend, chaotic evil
- Armor Class
- 14 (hide armor)
- Hit Points
- 65 (10d8 + 20)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
17
+3
DEX
15
+2
CON
15
+2
INT
10
+0
WIS
11
+0
CHA
13
+1
- Saving Throws
- Cha +3, Con +4, Wis +2
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Gnoll
Traits
Rampage.
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack.
The gnoll makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.