Medium fiend, chaotic evil
- Armor Class
- 16
- Hit Points
- 135 (18d8 + 54)
- Speed
- 30 ft.
- Challenge
- 8 (3,900 XP)
STR
16
+3
DEX
12
+1
CON
17
+3
INT
14
+2
WIS
15
+2
CHA
17
+3
- Saving Throws
- Cha +6, Con +6, Str +6, Wis +5
- Skills
- Perception +5
- Senses
- Darkvision 60 ft., passive Perception 15
- Languages
- Abyssal, Common, Gnoll
Actions
Multiattack.
The gnoll makes two Abyssal Strike attacks.
Abyssal Strike.
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 60 ft. Hit: 20 (5d6 + 3) Poison damage.
Hunger of Yeenoghu 5.
The gnoll conjures a 30-foot Cube of magical Darkness originating from a point it can see within 60 feet, which lasts for 1 minute or until the gnoll's Concentration ends on it. This area is Difficult Terrain. dex DC 14, any creature that starts its turn in this area or enters it for the first time on a turn. 28 (8d6) Necrotic damage, and the gnoll or a creature of its choice it can see gains 10 Temporary Hit Points. Half damage only.