Glasya

CreatureCoAp. 2262014

Medium fiend, lawful evil

Armor Class
21 (natural armor)
Hit Points
380 (40d8 + 200)
Speed
fly 80 ft., 40 ft.
Challenge
25 (75,000 XP)
STR
22
+6
DEX
28
+9
CON
20
+5
INT
21
+5
WIS
25
+7
CHA
28
+9
Saving Throws
Cha +17, Dex +17, Int +13, Wis +15
Skills
Stealth +25, Survival +15, Deception +25, Perception +15, Persuasion +17, Intimidation +17
Damage Resistances
cold; necrotic; radiant; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunities
fire; poison
Condition Immunities
charmed; poisoned
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 25
Languages
Celestial, Common, Draconic, Infernal, telepathy 120 ft.

Traits

Charm Aura.

When a creature moves to be within 120 feet of Glasya, they must succeed on a DC 23 Wisdom saving throw or have the charmed condition, treating Glasya as an ally, until they leave the aura. A creature that succeeds the saving throw is immune to this effect for 1 hour. Whenever a charmed creature takes damage, they may repeat the saving throw, ending the effect on a success.

Dominating Presence.

Glasya deals an additional 13 (2d12) psychic damage when attacking a charmed creature, and her attacks don't break charms.

Fiendish Regeneration.

Glasya regains 20 hit points at the start of her turn. If she takes radiant damage this trait doesn't function at the start of her next turn. Glasya dies only if she starts her turn with 0 hit points and is unable to regenerate. If Glasya is killed, her body slowly regenerates, returning to life 9 (2d8) weeks later.

Legendary Resistance (3/Day).

If Glasya fails a saving throw, she can choose to succeed instead.

Magic Resistance.

Glasya has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Glasya makes four attacks using Scourge of Shadow, Necrotic Grasp, or a combination of the two. She can replace one of the attacks with Mesmerizing Gaze.

Scourge of Shadow.

Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 19 (3d4 + 12) slashing damage, plus 5 (2d4) necrotic damage. This attack scores a critical on a roll of 18, 19, or 20.

Necrotic Grasp.

Glasya summons necrotic hands to grope and claw at a creature she can see within 90 feet of her. The target must make a DC 25 Constitution saving throw, taking 20 (2d10 + 9) necrotic damage on a failed save, or half as much damage on a successful one.

Mesmerizing Gaze.

Glasya focuses her gaze in a 60-foot cone in front of her. Each creature of her choice within the cone must make a DC 23 Charisma saving throw or have the charmed condition until the end of their next turn. While charmed, creatures automatically fail saving throws from abilities used by Glasya and move to be as close to her as possible.

Deathly Exclamation (1/Day).

Glasya targets a creature she can see within 60 feet of her. The target must make a DC 25 Constitution saving throw, taking 61 (7d8 + 30) necrotic damage on a failed save, or half as much damage on a successful one. A Humanoid killed by this ability rises at the start of Glasya's next turn as a zombie permanently under her command.

Legendary Actions

Whip.

Glasya makes a Scourge of Shadow attack.

Disorient (Costs 2 Actions).

Glasya casts Confusion (30-foot-radius, spell save DC 25), but only lasting until the end of Glasya's next turn.

Call Underling (Costs 3 Actions).

Glasya summons an allied erinyes in an unoccupied space that she can see.

Raw data
{
  "ac": [
    {
      "ac": 21,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "25",
  "hp": {
    "average": 380,
    "formula": "40d8 + 200"
  },
  "cha": 28,
  "con": 20,
  "dex": 28,
  "int": 21,
  "str": 22,
  "wis": 25,
  "name": "Glasya",
  "page": 226,
  "save": {
    "cha": "+17",
    "dex": "+17",
    "int": "+13",
    "wis": "+15"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "devil"
    ],
    "type": "fiend"
  },
  "skill": {
    "stealth": "+25",
    "survival": "+15",
    "deception": "+25",
    "perception": "+15",
    "persuasion": "+17",
    "intimidation": "+17"
  },
  "speed": {
    "fly": 80,
    "walk": 40
  },
  "trait": [
    {
      "name": "Charm Aura",
      "entries": [
        "When a creature moves to be within 120 feet of Glasya, they must succeed on a {@dc 23} Wisdom saving throw or have the {@condition charmed} condition, treating Glasya as an ally, until they leave the aura. A creature that succeeds the saving throw is immune to this effect for 1 hour. Whenever a {@condition charmed} creature takes damage, they may repeat the saving throw, ending the effect on a success."
      ]
    },
    {
      "name": "Dominating Presence",
      "entries": [
        "Glasya deals an additional 13 ({@damage 2d12}) psychic damage when attacking a {@condition charmed} creature, and her attacks don't break charms."
      ]
    },
    {
      "name": "Fiendish Regeneration",
      "entries": [
        "Glasya regains 20 hit points at the start of her turn. If she takes radiant damage this trait doesn't function at the start of her next turn. Glasya dies only if she starts her turn with 0 hit points and is unable to regenerate. If Glasya is killed, her body slowly regenerates, returning to life 9 ({@dice 2d8}) weeks later."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Glasya fails a saving throw, she can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Glasya has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Glasya makes four attacks using Scourge of Shadow, Necrotic Grasp, or a combination of the two. She can replace one of the attacks with Mesmerizing Gaze."
      ]
    },
    {
      "name": "Scourge of Shadow",
      "entries": [
        "{@atk mw} {@hit 20} to hit, reach 10 ft., one target. {@h}19 ({@damage 3d4 + 12}) slashing damage, plus 5 ({@damage 2d4}) necrotic damage. This attack scores a critical on a roll of 18, 19, or 20."
      ]
    },
    {
      "name": "Necrotic Grasp",
      "entries": [
        "Glasya summons necrotic hands to grope and claw at a creature she can see within 90 feet of her. The target must make a {@dc 25} Constitution saving throw, taking 20 ({@damage 2d10 + 9}) necrotic damage on a failed save, or half as much damage on a successful one."
      ]
    },
    {
      "name": "Mesmerizing Gaze",
      "entries": [
        "Glasya focuses her gaze in a 60-foot cone in front of her. Each creature of her choice within the cone must make a {@dc 23} Charisma saving throw or have the {@condition charmed} condition until the end of their next turn. While {@condition charmed}, creatures automatically fail saving throws from abilities used by Glasya and move to be as close to her as possible."
      ]
    },
    {
      "name": "Deathly Exclamation (1/Day)",
      "entries": [
        "Glasya targets a creature she can see within 60 feet of her. The target must make a {@dc 25} Constitution saving throw, taking 61 ({@damage 7d8 + 30}) necrotic damage on a failed save, or half as much damage on a successful one. A Humanoid killed by this ability rises at the start of Glasya's next turn as a zombie permanently under her command."
      ]
    }
  ],
  "immune": [
    "fire",
    "poison"
  ],
  "resist": [
    "cold",
    "necrotic",
    "radiant",
    {
      "cond": true,
      "note": "from nonmagical attacks that aren't silvered",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "blindsight 60 ft.",
    "darkvision 120 ft."
  ],
  "source": "CoA",
  "passive": 25,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Celestial",
    "Common",
    "Draconic",
    "Infernal",
    "telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Whip",
      "entries": [
        "Glasya makes a Scourge of Shadow attack."
      ]
    },
    {
      "name": "Disorient (Costs 2 Actions)",
      "entries": [
        "Glasya casts {@spell Confusion} (30-foot-radius, spell save {@dc 25}), but only lasting until the end of Glasya's next turn."
      ]
    },
    {
      "name": "Call Underling (Costs 3 Actions)",
      "entries": [
        "Glasya summons an allied {@creature erinyes} in an unoccupied space that she can see."
      ]
    }
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance",
    "Regeneration"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "S",
    "Y"
  ],
  "languageTags": [
    "C",
    "CE",
    "DR",
    "I",
    "TP"
  ],
  "attachedItems": [
    "scourge of shadow|coa"
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Glasya",
    "source": "CoA"
  },
  "conditionImmune": [
    "charmed",
    "poisoned"
  ],
  "isNamedCreature": true,
  "savingThrowForced": [
    "charisma",
    "constitution",
    "wisdom"
  ],
  "savingThrowForcedLegendary": [
    "dexterity"
  ]
}