Glasswork Golem

CreatureWBtWp. 1932014

Medium construct, unaligned

Armor Class
13 (natural armor)
Hit Points
36 (8d8)
Speed
30 ft.
Challenge
2 (450 XP)
STR
13
+1
DEX
10
+0
CON
10
+0
INT
1
-5
WIS
10
+0
CHA
1
-5
Saving Throws
Con +2, Dex +2, Wis +2
Damage Immunities
poison; psychic
Condition Immunities
blinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 10

Traits

False Appearance.

If the golem is embedded in a window and motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the golem move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the golem is animate.

Immutable Form.

The golem is immune to any spell or effect that would alter its form.

Regeneration.

The golem regains 10 hit points at the start of its turn. If the golem takes bludgeoning or thunder damage, this trait doesn't function at the start of the golem's next turn. The golem is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.

Unusual Nature.

The golem doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The golem makes two Glass Sword attacks.

Glass Sword.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Bonus Actions

Dazzling Light 5.

Magical, colored light springs from the golem in a 15-foot cone. Each creature in the cone must succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 36,
    "formula": "8d8"
  },
  "cha": 1,
  "con": 10,
  "dex": 10,
  "int": 1,
  "str": 13,
  "wis": 10,
  "name": "Glasswork Golem",
  "page": 193,
  "save": {
    "con": "+2",
    "dex": "+2",
    "wis": "+2"
  },
  "size": [
    "M"
  ],
  "type": "construct",
  "bonus": [
    {
      "name": "Dazzling Light {@recharge 5}",
      "entries": [
        "Magical, colored light springs from the golem in a 15-foot cone. Each creature in the cone must succeed on a {@dc 10} Constitution saving throw or be {@condition blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    }
  ],
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "False Appearance",
      "entries": [
        "If the golem is embedded in a window and motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the golem move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation}) check to discern that the golem is animate."
      ]
    },
    {
      "name": "Immutable Form",
      "entries": [
        "The golem is immune to any spell or effect that would alter its form."
      ]
    },
    {
      "name": "Regeneration",
      "entries": [
        "The golem regains 10 hit points at the start of its turn. If the golem takes bludgeoning or thunder damage, this trait doesn't function at the start of the golem's next turn. The golem is destroyed only if it starts its turn with 0 hit points and doesn't regenerate."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The golem doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The golem makes two Glass Sword attacks."
      ]
    },
    {
      "name": "Glass Sword",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) slashing damage."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic"
  ],
  "senses": [
    "blindsight 60 ft. (blind beyond this radius)"
  ],
  "source": "WBtW",
  "passive": 10,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "False Appearance",
    "Immutable Form",
    "Regeneration",
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "S"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "blinded",
    "charmed",
    "deafened",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "conditionInflict": [
    "blinded"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}