Glaive

CreatureVEoRp. 812014

Medium construct, chaotic evil

Armor Class
16 (natural armor)
Hit Points
187 (22d8 + 88)
Speed
30 ft. (50 ft. with overdrive)
Challenge
11 (7,200 XP)
STR
20
+5
DEX
16
+3
CON
19
+4
INT
11
+0
WIS
16
+3
CHA
9
-1
Saving Throws
Dex +7, Str +9, Wis +7
Skills
Stealth +7, Survival +7, Athletics +9, Perception +7
Damage Resistances
poison
Condition Immunities
charmed; exhaustion; frightened; poisoned
Senses
passive Perception 17
Languages
Common

Traits

Heatsink.

When Glaive takes cold damage, her Overdrive immediately recharges.

Pack Tactics.

Glaive has advantage on attack rolls if at least one ally is within 5 feet of the creature she's attacking and the ally doesn't have the incapacitated condition.

Actions

Multiattack.

Glaive makes two Spiked Glaive attacks and two Serrated Bolt attacks.

Spiked Glaive.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing or slashing damage, or 14 (1d10 + 9) piercing or slashing damage if Glaive is in overdrive.

Serrated Bolt.

Ranged Weapon Attack: +7 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) piercing damage. If Glaive has advantage on the attack roll, the serrated bolt lodges in the target, and the target's speed is reduced by 10 feet until the serrated bolt is removed. A target's speed can be reduced by only one serrated bolt at a time. A creature can use its action to remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 (2d4) slashing damage.

Bonus Actions

Overdrive (Recharges after Finishing a Short or Long Rest).

Glaive enters a state of overdrive that lasts for 1 minute or until she has the incapacitated condition. While in overdrive, Glaive gains the following benefits:

  • Glaive has advantage on Strength checks and Strength saving throws.
  • When Glaive makes a melee weapon attack, she gains a +4 bonus to the damage roll.
  • Glaive's speed increases to 50 feet.

Reactions

Self-Preservation.

In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "11",
  "hp": {
    "average": 187,
    "formula": "22d8 + 88"
  },
  "cha": 9,
  "con": 19,
  "dex": 16,
  "int": 11,
  "str": 20,
  "wis": 16,
  "name": "Glaive",
  "page": 81,
  "save": {
    "dex": "+7",
    "str": "+9",
    "wis": "+7"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "warforged"
    ],
    "type": "construct"
  },
  "bonus": [
    {
      "name": "Overdrive (Recharges after Finishing a Short or Long Rest)",
      "entries": [
        "Glaive enters a state of overdrive that lasts for 1 minute or until she has the {@condition incapacitated} condition. While in overdrive, Glaive gains the following benefits:",
        {
          "type": "list",
          "items": [
            "Glaive has advantage on Strength checks and Strength saving throws.",
            "When Glaive makes a melee weapon attack, she gains a +4 bonus to the damage roll.",
            "Glaive's speed increases to 50 feet."
          ]
        }
      ]
    }
  ],
  "isNpc": true,
  "skill": {
    "stealth": "+7",
    "survival": "+7",
    "athletics": "+9",
    "perception": "+7"
  },
  "speed": {
    "walk": {
      "number": 30,
      "condition": "(50 ft. with overdrive)"
    }
  },
  "trait": [
    {
      "name": "Heatsink",
      "entries": [
        "When Glaive takes cold damage, her Overdrive immediately recharges."
      ]
    },
    {
      "name": "Pack Tactics",
      "entries": [
        "Glaive has advantage on attack rolls if at least one ally is within 5 feet of the creature she's attacking and the ally doesn't have the {@condition incapacitated} condition."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Glaive makes two Spiked Glaive attacks and two Serrated Bolt attacks."
      ]
    },
    {
      "name": "Spiked Glaive",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}10 ({@damage 1d10 + 5}) piercing or slashing damage, or 14 ({@damage 1d10 + 9}) piercing or slashing damage if Glaive is in overdrive."
      ]
    },
    {
      "name": "Serrated Bolt",
      "entries": [
        "{@atk rw} {@hit 7} to hit, range 60 ft., one target. {@h}13 ({@damage 3d6 + 3}) piercing damage. If Glaive has advantage on the attack roll, the serrated bolt lodges in the target, and the target's speed is reduced by 10 feet until the serrated bolt is removed. A target's speed can be reduced by only one serrated bolt at a time. A creature can use its action to remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 ({@damage 2d4}) slashing damage."
      ]
    }
  ],
  "resist": [
    "poison"
  ],
  "source": "VEoR",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RCH",
    "RW"
  ],
  "reaction": [
    {
      "name": "Self-Preservation",
      "entries": [
        "In response to being hit by a weapon attack, Glaive reduces the damage by 11 ({@dice 2d10})."
      ]
    }
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common"
  ],
  "traitTags": [
    "Pack Tactics"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "C"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "poisoned"
  ],
  "isNamedCreature": true
}
Glaive ยท Wiki