Small/Medium humanoid, neutral
- Armor Class
- 16
- Hit Points
- 112 (15d8 + 45)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
15
+2
- Saving Throws
- Con +6, Dex +5, Str +7, Wis +4
- Skills
- Athletics +10, Performance +5
- Senses
- passive Perception 11
- Languages
- Common
Actions
Multiattack.
The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
Spear.
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.
Shield Bash.
str DC 15, one creature within 5 feet that the gladiator can see. 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Reactions
Parry.
The gladiator is hit by a melee attack roll while holding a weapon. The gladiator adds 3 to its AC against that attack, possibly causing it to miss.