Large fiend, chaotic evil
- Armor Class
- 17
- Hit Points
- 189 (18d10 + 90)
- Speed
- 40 ft.
- Challenge
- 9 (5,000 XP)
- Saving Throws
- Cha +7, Con +9, Str +9, Wis +7
- Skills
- Deception +7, Perception +7
- Damage Resistances
- cold; fire; lightning
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- Truesight 120 ft., passive Perception 17
- Languages
- Abyssal; telepathy 120 ft.
Traits
If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
The glabrezu has Advantage on saving throws against spells and other magical effects.
Actions
The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.
Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.
dex DC 17, one creature Grappled by the glabrezu. 15 (3d6 + 5) Bludgeoning damage. Half damage.
Spellcasting
The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):