Medium humanoid, lawful neutral
- Armor Class
- 18
- Hit Points
- 112 (15d8 + 45)
- Speed
- 30 ft.
- Challenge
- 10 (5,900 XP)
- Saving Throws
- Dex +8, Int +7, Str +6, Wis +8
- Skills
- Arcana +7, Insight +8, Perception +8
- Senses
- passive Perception 18
- Languages
- Gith
Traits
While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
The githzerai makes three unarmed strikes.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 13 (3d8) psychic damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied.
Spellcasting
The githzerai's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no components: