Medium humanoid, lawful evil
- Armor Class
- 18 (plate armor)
- Hit Points
- 180 (24d8 + 72)
- Speed
- 30 ft.
- Challenge
- 12 (8,400 XP)
STR
18
+4
DEX
16
+3
CON
17
+3
INT
16
+3
WIS
15
+2
CHA
17
+3
- Saving Throws
- Con +7, Int +7, Wis +6
- Skills
- Perception +6, Intimidation +7
- Senses
- passive Perception 16
- Languages
- Gith
Traits
Rally the Troops.
As a bonus action, the githyanki can magically end the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
Actions
Multiattack.
The githyanki makes three greatsword attacks.
Greatsword.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 17 (5d6) psychic damage.
Reactions
Parry.
The githyanki adds 4 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.
Spellcasting
Innate Spellcasting (Psionics).
The githyanki's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no components: