Large undead, chaotic evil
- Armor Class
- 11 (natural armor)
- Hit Points
- 59 (7d10 + 21)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 3 (700 XP)
STR
18
+4
DEX
12
+1
CON
16
+3
INT
3
-4
WIS
7
-2
CHA
5
-3
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 8
Traits
Aggressive.
As a bonus action, the zombie can move up to its speed toward a hostile creature that it can see.
Undead Fortitude.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack.
The zombie makes five attacks: one with its bite and four with its claws.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.