Tiny construct, chaotic neutral
- Armor Class
- 14
- Hit Points
- 18 (4d4 + 8)
- Speed
- 60 ft.
- Challenge
- 1/2 (100 XP)
STR
13
+1
DEX
18
+4
CON
14
+2
INT
7
-2
WIS
10
+0
CHA
12
+1
- Skills
- Athletics +3, Acrobatics +6
- Damage Vulnerabilities
- bludgeoning
- Condition Immunities
- exhaustion
- Senses
- passive Perception 10
- Languages
- one language of its creator
Traits
Can't Catch Me.
The gingerbrute has advantage on any ability checks or saving throws it makes to avoid or end the grappled or the restrained condition on itself.
Sweet Victory.
Once the gingerbrute is destroyed, a creature can use its action to eat all the remains and gain 5 temporary hit points. The remains crumble away after 24 hours if not eaten.
Actions
Multiattack.
The gingerbrute makes two Fork attacks, two Gumdrop Slingshot attacks, or one of each.
Fork.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Gumdrop Slingshot.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.