Giff

CreatureMPMMp. 1382014

Medium humanoid, any alignment

Armor Class
16 (breastplate)
Hit Points
60 (8d8 + 24)
Speed
30 ft.
Challenge
3 (700 XP)
STR
18
+4
DEX
14
+2
CON
17
+3
INT
11
+0
WIS
12
+1
CHA
12
+1
Senses
passive Perception 11
Languages
Common

Traits

Firearms Knowledge.

The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols.

Headfirst Charge.

The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line and ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 14 Strength saving throw or take 7 (2d6) bludgeoning damage and be knocked prone.

Actions

Multiattack.

The giff makes two Longsword, Musket, or Pistol attacks.

Longsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Musket.

Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage.

Pistol.

Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Fragmentation Grenade (1/Day).

The giff throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking 17 (5d6) piercing damage on a failed save, or half as much damage on a successful one.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "{@item breastplate|PHB}"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 60,
    "formula": "8d8 + 24"
  },
  "cha": 12,
  "con": 17,
  "dex": 14,
  "int": 11,
  "str": 18,
  "wis": 12,
  "name": "Giff",
  "page": 138,
  "size": [
    "M"
  ],
  "type": "humanoid",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Firearms Knowledge",
      "entries": [
        "The giff's mastery of its weapons enables it to ignore the loading property of muskets and pistols."
      ]
    },
    {
      "name": "Headfirst Charge",
      "entries": [
        "The giff can try to knock a creature over; if the giff moves at least 20 feet in a straight line and ends within 5 feet of a Large or smaller creature, that creature must succeed on a {@dc 14} Strength saving throw or take 7 ({@damage 2d6}) bludgeoning damage and be knocked {@condition prone}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The giff makes two Longsword, Musket, or Pistol attacks."
      ]
    },
    {
      "name": "Longsword",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands."
      ]
    },
    {
      "name": "Musket",
      "entries": [
        "{@atk rw} {@hit 4} to hit, range 40/120 ft., one target. {@h}8 ({@damage 1d12 + 2}) piercing damage."
      ]
    },
    {
      "name": "Pistol",
      "entries": [
        "{@atk rw} {@hit 4} to hit, range 30/90 ft., one target. {@h}7 ({@damage 1d10 + 2}) piercing damage."
      ]
    },
    {
      "name": "Fragmentation Grenade (1/Day)",
      "entries": [
        "The giff throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius sphere. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 17 ({@damage 5d6}) piercing damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "source": "MPMM",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common"
  ],
  "soundClip": {
    "path": "bestiary/giff.opus",
    "type": "internal"
  },
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "P",
    "S"
  ],
  "environment": [
    "urban"
  ],
  "languageTags": [
    "C"
  ],
  "otherSources": [
    {
      "page": 204,
      "source": "MTF"
    }
  ],
  "attachedItems": [
    "longsword|phb",
    "musket|dmg",
    "pistol|dmg"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "prone"
  ],
  "referenceSources": [
    "SjA"
  ],
  "savingThrowForced": [
    "dexterity",
    "strength"
  ]
}