Medium undead, lawful evil
- Armor Class
- 11
- Hit Points
- 136 (16d8 + 64)
- Speed
- 30 ft.
- Challenge
- 6 (2,300 XP)
STR
18
+4
DEX
13
+1
CON
18
+4
INT
10
+0
WIS
18
+4
CHA
13
+1
- Saving Throws
- Con +7, Dex +4, Wis +7
- Skills
- Insight +7, Religion +6
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- necrotic; poison
- Damage Vulnerabilities
- radiant
- Condition Immunities
- exhaustion; paralyzed; poisoned
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Common
Traits
Regeneration.
Gideon regains 10 hit points at the start of each of his turns. If he takes radiant damage, this trait doesn't function at the start of his next turn. Gideon is destroyed only if he starts his turn with 0 hit points and doesn't regenerate.
Actions
Multiattack.
Gideon attacks twice with his fists.
Fist.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Withering Gaze.
Gideon targets one creature he can see within 60 feet of him. The target must make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.