Gibberling

CreatureMaBJoVp. 1412014

Small aberration, chaotic neutral

Armor Class
12
Hit Points
7 (2d6)
Speed
25 ft., burrow 5 ft.
Challenge
1/4 (50 XP)
STR
10
+0
DEX
15
+2
CON
10
+0
INT
6
-2
WIS
8
-1
CHA
8
-1
Skills
Stealth +4
Damage Resistances
psychic
Condition Immunities
charmed; frightened
Senses
darkvision 60 ft., passive Perception 9

Traits

Light Sensitivity.

While in bright light, gibberlings have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Reckless.

At the start of its turn, the gibberling can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Dagger.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Swarm.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 10). All gibberlings within 5 feet of the target can use a reaction to make a Dagger attack with advantage on the attack roll.

Burrow.

The gibberling burrows into the dirt, giving itself the prone condition. It has advantage on Dexterity (Stealth) checks while it is prone.

Raw data
{
  "ac": [
    12
  ],
  "cr": "1/4",
  "hp": {
    "average": 7,
    "formula": "2d6"
  },
  "cha": 8,
  "con": 10,
  "dex": 15,
  "int": 6,
  "str": 10,
  "wis": 8,
  "name": "Gibberling",
  "page": 141,
  "size": [
    "S"
  ],
  "type": "aberration",
  "skill": {
    "stealth": "+4"
  },
  "speed": {
    "walk": 25,
    "burrow": 5
  },
  "trait": [
    {
      "name": "Light Sensitivity",
      "entries": [
        "While in bright light, gibberlings have disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    },
    {
      "name": "Reckless",
      "entries": [
        "At the start of its turn, the gibberling can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Dagger",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage."
      ]
    },
    {
      "name": "Swarm",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. If the target is a Medium or smaller creature, it has the {@condition grappled} condition (escape {@dc 10}). All gibberlings within 5 feet of the target can use a reaction to make a Dagger attack with advantage on the attack roll."
      ]
    },
    {
      "name": "Burrow",
      "entries": [
        "The gibberling burrows into the dirt, giving itself the {@condition prone} condition. It has advantage on Dexterity ({@skill Stealth}) checks while it is {@condition prone}."
      ]
    }
  ],
  "resist": [
    "psychic"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MaBJoV",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "traitTags": [
    "Light Sensitivity",
    "Reckless"
  ],
  "damageTags": [
    "P"
  ],
  "attachedItems": [
    "dagger|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "frightened"
  ]
}