Huge undead, neutral evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 187 (22d12 + 44)
- Speed
- swim 30 ft., 30 ft., climb 20 ft.
- Challenge
- 8 (3,900 XP)
- Skills
- Stealth +6, Perception +5
- Damage Vulnerabilities
- poison
- Senses
- blindsight 15 ft., darkvision 60 ft., passive Perception 15
Traits
While in sunlight, the snake has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight. When the snake begins its turn in sunlight, it immediately suffers 10 radiant damage.
If damage reduces the snake to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the snake drops to 1 hit point instead.
Actions
The snake makes two attacks: one with its bite and one with a constrict attack.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained and the snake cannot constrict another target.