Giant Zombie Constrictor Snake

CreatureAitFR-DNp. 112014

Huge undead, neutral evil

Armor Class
15 (natural armor)
Hit Points
187 (22d12 + 44)
Speed
swim 30 ft., 30 ft., climb 20 ft.
Challenge
8 (3,900 XP)
STR
19
+4
DEX
16
+3
CON
14
+2
INT
1
-5
WIS
15
+2
CHA
4
-3
Skills
Stealth +6, Perception +5
Damage Vulnerabilities
poison
Senses
blindsight 15 ft., darkvision 60 ft., passive Perception 15

Traits

Sunlight Vulnerability.

While in sunlight, the snake has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight. When the snake begins its turn in sunlight, it immediately suffers 10 radiant damage.

Undead Fortitude.

If damage reduces the snake to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the snake drops to 1 hit point instead.

Actions

Multiattack.

The snake makes two attacks: one with its bite and one with a constrict attack.

Bite.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one.

Constrict.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained and the snake cannot constrict another target.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 187,
    "formula": "22d12 + 44"
  },
  "cha": 4,
  "con": 14,
  "dex": 16,
  "int": 1,
  "str": 19,
  "wis": 15,
  "name": "Giant Zombie Constrictor Snake",
  "page": 11,
  "size": [
    "H"
  ],
  "type": "undead",
  "skill": {
    "stealth": "+6",
    "perception": "+5"
  },
  "speed": {
    "swim": 30,
    "walk": 30,
    "climb": 20
  },
  "trait": [
    {
      "name": "Sunlight Vulnerability",
      "entries": [
        "While in sunlight, the snake has disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks that rely on sight. When the snake begins its turn in sunlight, it immediately suffers 10 radiant damage."
      ]
    },
    {
      "name": "Undead Fortitude",
      "entries": [
        "If damage reduces the snake to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the snake drops to 1 hit point instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The snake makes two attacks: one with its bite and one with a constrict attack."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}17 ({@damage 3d8 + 4}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 17 ({@damage 5d6}) poison damage on a failed save, or half as much damage on a successful one."
      ]
    },
    {
      "name": "Constrict",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 3d8 + 4}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the creature is {@condition restrained} and the snake cannot constrict another target."
      ]
    }
  ],
  "senses": [
    "blindsight 15 ft.",
    "darkvision 60 ft."
  ],
  "source": "AitFR-DN",
  "passive": 15,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "senseTags": [
    "B",
    "D"
  ],
  "traitTags": [
    "Undead Fortitude"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "I",
    "P"
  ],
  "vulnerable": [
    "poison"
  ],
  "tokenCustom": true,
  "conditionInflict": [
    "grappled",
    "restrained"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}
Giant Zombie Constrictor Snake ยท Wiki