Large monstrosity, neutral evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 22 (3d10 + 6)
- Speed
- 50 ft.
- Challenge
- 1 (200 XP)
STR
18
+4
DEX
13
+1
CON
14
+2
INT
4
-3
WIS
12
+1
CHA
6
-2
- Damage Immunities
- fire
- Senses
- passive Perception 11
Traits
Fire Absorption.
Whenever the giant strider is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.
Actions
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Fire Burst 5.
The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried.