Huge undead, neutral evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 115 (10d12 + 50)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
STR
21
+5
DEX
10
+0
CON
20
+5
INT
4
-3
WIS
6
-2
CHA
6
-2
- Damage Immunities
- poison
- Damage Vulnerabilities
- bludgeoning
- Condition Immunities
- exhaustion; poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- understands Giant but can't speak
Traits
Evasion.
If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Magic Resistance.
The skeleton has advantage on saving throws against spells and other magical effects.
Turn Immunity.
The skeleton is immune to effects that turn undead.
Actions
Multiattack.
The skeleton makes three scimitar attacks.
Scimitar.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.