Giant Shark Skeleton

CreatureSDW2014

Huge undead, unaligned

Armor Class
13 (natural armor)
Hit Points
126 (11d12 + 55)
Speed
swim 50 ft., 20 ft.
Challenge
5 (1,800 XP)
STR
23
+6
DEX
11
+0
CON
21
+5
INT
1
-5
WIS
10
+0
CHA
5
-3
Skills
Perception +3
Damage Immunities
poison
Damage Vulnerabilities
bludgeoning
Condition Immunities
exhaustion; poisoned
Senses
blindsight 60 ft., passive Perception 13

Traits

Blood Frenzy.

The giant shark skeleton has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Actions

Bite.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 126,
    "formula": "11d12 + 55"
  },
  "cha": 5,
  "con": 21,
  "dex": 11,
  "int": 1,
  "str": 23,
  "wis": 10,
  "name": "Giant Shark Skeleton",
  "size": [
    "H"
  ],
  "type": "undead",
  "skill": {
    "perception": "+3"
  },
  "speed": {
    "swim": 50,
    "walk": 20
  },
  "trait": [
    {
      "name": "Blood Frenzy",
      "entries": [
        "The giant shark skeleton has advantage on melee attack rolls against any creature that doesn't have all its hit points."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}22 ({@damage 3d10 + 6}) piercing damage."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "blindsight 60 ft."
  ],
  "source": "SDW",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "B"
  ],
  "damageTags": [
    "P"
  ],
  "vulnerable": [
    "bludgeoning"
  ],
  "tokenCustom": true,
  "conditionImmune": [
    "exhaustion",
    "poisoned"
  ]
}