Large beast, unaligned
- Armor Class
- 11
- Hit Points
- 52 (8d10 + 8)
- Speed
- 20 ft., climb 10 ft.
- Challenge
- 1 (200 XP)
STR
17
+3
DEX
13
+1
CON
13
+1
INT
4
-3
WIS
10
+0
CHA
4
-3
- Skills
- Stealth +5, Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
Traits
Camouflage.
The octopus has advantage on Dexterity (Stealth) checks.
Actions
Tentacles.
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest).
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.