Large fey, unaligned
- Armor Class
- 13 (natural armor)
- Hit Points
- 28 (3d10 + 12)
- Speed
- 50 ft.
- Challenge
- 1 (200 XP)
STR
19
+4
DEX
12
+1
CON
18
+4
INT
3
-4
WIS
14
+2
CHA
10
+0
- Damage Resistances
- cold; fire; lightning
- Senses
- passive Perception 12
Traits
Magic Resistance.
The ram has advantage on saving throws against spells and other magical effects.
Actions
Ram.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage plus 3 (1d6) force damage. If the ram moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 14 Strength saving throw or have the prone condition.
Force Bolt.
Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 7 (2d6) force damage.
Reactions
Absorbent Fleece .
Immediately after the ram succeeds on a saving throw against a spell or a spell's attack misses it, the ram can make one Force Bolt attack.