Large beast, unaligned
- Armor Class
- 11
- Hit Points
- 45 (7d10 + 7)
- Speed
- swim 60 ft., 10 ft.
- Challenge
- 1 (200 XP)
STR
17
+3
DEX
13
+1
CON
13
+1
INT
5
-3
WIS
10
+0
CHA
4
-3
- Skills
- Stealth +5, Perception +4
- Senses
- Darkvision 60 ft., passive Perception 14
Traits
Water Breathing.
The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles.
Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud (1/Day).
The octopus takes damage while underwater. The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.