Large elemental, chaotic evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 147 (14d10 + 70)
- Speed
- fly 60 ft., 30 ft.
- Challenge
- 10 (5,900 XP)
STR
19
+4
DEX
11
+0
CON
20
+5
INT
6
-2
WIS
11
+0
CHA
9
-1
- Saving Throws
- Wis +4
- Skills
- Perception +4
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks not made with adamantine weapons
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; petrified; poisoned
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Terran
Traits
False Appearance.
While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Actions
Multiattack.
The gargoyle makes five attacks: one with its bite and four with its claws.
Bite.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claw.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.